Ss13 Bartender



CADET is pleased to introduce a new monthly feature - HONORS. We have built the CADET brand on being local, quality and with a devotion to our craft. Each month we will highlight different types of craftsman living their passion with an independent spirit.

  1. Ss13 Bartender Guide
  2. Ss13 Bartender Drinks

Outside Recipe Lists. Due to how often the recipe lists change, and the nature of wiki-editing, Two external sites have been created for the purpose of offering a convenient full list of. The Bartender is the USG Ishimura's premiere dispenser of alcohol. They have the vital duty of keeping the crew too inebriated to fully comprehend the horrors of their day-to-day lives aboard the ship - at least, during their off hours. About ds-ss13; Disclaimers. The basics of giving the crew liver damage. Follow me on Twitch: If you'd like to support me, please consider tipping here: ht. Summary Report for: 35-3011.00 - Bartenders. Mix and serve drinks to patrons, directly or through waitstaff. Sample of reported job titles: Banquet Bartender, Bar Captain, Bartender, Mixologist. Space Station 13 is a community developed, multiplayer round-based role playing game, where players assume the role of a crewmember on a space station. Together they must keep the station running smoothly, whilst dealing with antagonistic forces who threaten to sabotage the mission. At the beginning of each round, players select a crew member role.

As the world gets noisier, we want to bring focus on people who inspire us and let you know a little bit about who they are and what they do.

Tgstation food and drink
John has been behind bars – the drinking kind - since he was 11. Born and raised in Manhattan, he grew up in his father’s Irish pub. He ran the streets of NYC when all it took was a bad fake ID and Cheshire grin to get you in the door at the hottest clubs. After 7 years as a bartender and bouncer in legendary New York City night spots, in 2002 he moved to the suburbs – Williamsburg, Brooklyn.

In 2007, he and his wife Fallon took over a small hole-in-the-wall burger shack and transformed it into a Pop’s, a new kind of Williamsburg institution for those late night cravings. In 2013, thinking that Brooklyn needed a fresh concept that didn't require old-timey lanterns and handle bar mustaches, John and his partners morphed a Chinese tea joint into a Williamsburg 'chicken and waffles' hot spot – Sweet Chick.

Ss13

A native New Yorker, John is taking his Brooklyn inspiration and bringing it back to his Manhattan roots. He will be opening the second location of Sweet Chick in the former Max Fish space on the Lower East Side in June. This legendary spot lends itself to the legendary life of a guy building his restaurants on his own terms and representing the style of CADET along the way.

John Seymour shown in The Sergeant Shirt - Blue Floral and Aviator Pant - Olive Drab

Photographed at Sweet Chick (Williamsburg) by A. Gardiner

CIVILIAN STAFF

Bartender
Access:Bar, ORM, Weapon Permit
Additional Access:Hydroponics, Kitchen, Morgue, Theatre
Difficulty: Easy
Supervisors:Head of Personnel
Duties: Serve booze to everyone! Mix drinks
Guides:Guide to food and drinks, Drink recipes
Quote:Put. The monkey. Down.
Ss13


You are one half of the MalteseFalcon.

Tgstation food and drink

Bare minimum requirements: Hang around the bar and provide people with liquids in glass cups.

Ss13 Bartender Guide

The Bar

  • 1Equipment
  • 6Tips

Equipment

Armor vest: don't underestimate the value of this in blocking damage
Double-Barreled Shotgun (See below)
A shaker for mixing drinks
Vending machine containing formal uniforms like what you start with, black shoes and top hats. There is an additional top-hat on the bar.
Booze-O-Mat, your ID-locked best friend and container of all that is alcoholic.
Beer keg, beer locker, vending machines and a mixer, all inside your storage room.
Beer goggles, for identifying reagents in drinks.
Your loyal monkey assistant. Has a tendency to push people around, be abused and get harvested for meat by the chef.
Tapper: This One's For You - Reading this book bestows the ability to throw containers such as glasses and beakers without spilling the contents. The power can be toggled, and the book can be read any number of times.
Drink display, for your special mixes so you don't have to scatter them on the counter like a sleazeball. (Only on some stations)

Your shotgun

Your shotgun is double-barrelled. It can hold two shells at once and fire both in quick succession. Clicking it in your hand will break the shotgun, causing the shells inside to fall to the floor. It starts loaded with two beanbag shells, and you start with extra ones in your bag.

You can get more shells using cargo's autolathe. Lethal shells (red) do sixty brute damage, beanbag shells (green) do ten brute damage and knock people down, darts do five toxin damage, and blank (white) shells do nothing. Autolathes can create circular saws, which you can use to saw off your shotgun so it can fit in your bag. If you do this while the gun is loaded, it will go off in your face.

R&D can also produce Stun Shells that act as a Taser Electrode, if putting holes in people isn't your style.

Ss13 Bartender Drinks

Tending to your Bar

You have a whole bunch of spirits in your handy Booze-o-mat vending machine, with which to mix all manner of drinks. The Vodka in your Booze-o-mat cures some radiation, and Screwdriver can efficiently purge radiation in engineering staff.

Difficulty is minimal, but bar fights can get deadly if your most valued patrons are too drunk to intervene. People also love to murder people having a good time in the bar, especially if you start serving Beepsky Smashes.

Human Controlled Pun Pun!

Is that NPC Pun Pun too boring for you? Well now you can turn someone into Pun Pun! First take Pun Pun to genetics and get him scanned in those fancy machines. You want to scan UI+UE and SE. Inject the victim willing participant with the SE first and wait til he becomes a monkey. Second inject him with the UI+UE and tada! Player controlled Pun Pun. Take him back to the bar and have him dance on the table tops for space cash. The old Pun Pun can be given to the chef to quench the evil desires of that wretched machine of his. If you want to communicate with the new Pun Pun be sure to get a pAi. If your monkey friend is too quick to leave you don't fret! Monkeys can be handcuffed, so just handcuff him to chair. Now he can NEVER LEAVE!

Beyond The Booze-o-Mat

The chemist has access to, and will usually readily give, most of the chemicals you could want for drinks. In addition, many chemicals have tastes and effects on their own, and can be added to drinks to create flavor/effect combinations that are impossible with just the booze-o-mat and dispensers. For example, thermite tastes like sweet metal, and chlorine trifluoride tastes like burning- both creating delicious drinks that are also serious weapons or tools when thrown.

Serving up a cool glass of pain

Traitor barman has it hard. You only start with Bar access. If you're not in the bar when someone inevitably shows up, expect them to try to break in or call attention to your absence. You have one advantage in that you spawn with a potentially lethal weapon nearby, voiding the need for a revolver or similar item. You'll need the QM or a Cargo Technician's help to get lethal shells, however. They can use your shotgun to bust open locked crates, so see if you can't strike a mutually beneficial deal with them.

Use of an emag and your shotgun may help you for assassinations. It is best to stay around the bar as much as you can, as you will look suspicious if a million people want a drink at the bar.

Some of your drinks can have... beneficial effects. If you get the ingredients for Beepsky Smash or Neurotoxin, you have an instant stun. Or you could just go the old-fashioned down and dirty route and poison drinks outright.

  • Several drinks you can make will have actual effects OTHER than getting people sloshed. To name a few:
    • Beepsky Smash is a fairly easy to make (You'll need Iron from Chemistry) incredibly easy to make (just get iron from the ORM) drink, which when ingested provides an immediate and incredibly powerful stun while also forcing the victim to stand still.
    • Milk Cream, Orange Juice, Lime Juice, and Tomato Juice all heal small amounts of brute, oxygen, toxin, and burn, respectively.
    • 'Nothing' and Banana Juice will heal Clowns and Mimes of all damage types at a decent rate
    • Carrot Juice can heal eye damage
    • Hooch heals assistants
  • Temperature issues? A handful of drinks can either cool you down or heat you up!
    • Lemon-Lime, Iced Tea, Iced Beer,Thirteen Loko, and Space-Up will all chill you
    • Antifreeze, Sbiten, Soy Latte, Coffee, Chocolate, and the elusive Toxins Special will all warm you up
  • There are quite a few other drinks with special effects - Experiment and mix them all into an omni-cocktail!

Traitor Bartender

  • An emag can make a Syndicate Café sign when used on your bartender screen... Useless but good to know, right?
  • Neurotoxin is more potent than Chloral Hydrate - If you can find a way to apply it, your victim will spend a very long time on the floor
  • Beepsky Smash makes someone incapable of holding items in their hands. Mix this with your poisons to completely debilitate your targets.
  • You can knock somebody down by breaking a bottle of alcohol over their head (Any of the several in the Booze-o-Matic), provided they aren't wearing robust headgear. This also drenches them in potentially dangerous fluids -- cover them in something flammable and use a lighter or welder to ignite, or douse them in acid in deal heavy damage. This works with all chemicals, so get creative and experiment.
  • The Bartender's damp rag can be used to smother people. Soak it in a chemical to transfer 5u to it. Then click someone on . Doesn't work if they have their mouth covered.
  • Slipping a pill into a drink creates an obtrusive message, but can still be an effective way to transfer chemicals without somebody noticing. Make sure the glass isn't full!
  • With a Toxins Kit and some Shotgun Darts your shotgun can become one of the deadliest weapons on the station, with a 1-shot kill that deals upwards of 150 toxin damage in less than 30 seconds
    • Even without darts, the toxins kit is incredibly strong - 20u of Polonium is very lethal, as are many of the other chemicals
Jobs on /tg/station
CommandCaptain, Head of Personnel
SecurityHead of Security, Security Officer, Warden, Detective
EngineeringChief Engineer, Station Engineer, Atmospheric Technician
ScienceResearch Director, Geneticist, Scientist, Roboticist
MedicalChief Medical Officer, Medical Doctor, Paramedic, Chemist, Virologist
ServiceJanitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
CivilianQuartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer, Psychologist, Prisoner
Non-humanAI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Imaginary Friend, Split Personality, Ghost
AntagonistsTraitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Heretic, Revolutionary, Wizard, Family, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Obsessed, Fugitives, Hunters, Space Dragon, Elite Mobs, Sentient Slime
SpecialCentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role
Retrieved from 'https://tgstation13.org/wiki//index.php?title=Bartender&oldid=37256'